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Craft30 Jun 20264 min read

Motion that explains instead of decorates

Every animation costs attention and performance. It should return something in exchange: continuity, hierarchy, or an explanation words would take longer to give.

Motion that explains instead of decorates

Three reasons to animate

Continuity — showing where an element came from. Hierarchy — telling the eye what to read first. Explanation — demonstrating a process that a static image would flatten.

If a proposed animation does none of those three, we cut it.

One timing language

Pick one easing curve and two or three durations for the entire product. Inconsistent timing is what makes an interface feel assembled rather than designed.

Performance is part of the craft

Transform and opacity only, respect reduced-motion preferences, and test on a mid-range phone. Motion that stutters reads as broken, however elegant it looked in the file.

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